Fallout Tactics: Brotherhood of Steel (NOT to be confused with FO:BOS, an unrelated, critically panned console-only title) is the game Fallout 2 should've been if it was a real sequel rather than just a mission disk for Fallout 1...Oops, sorry fans. But I AM serious. FO2 contained few and trivial improvements which might as well have been in the first game, focusing instead on more&better quests. The creators of FO:T did their homework and added plenty of changes that hugely improve the Fallout experience: enhanced graphics, a Smart Run mode (fixes Interplay's obsession with forcing the player into slow-walk); "opportunity attacks" which change FO1-2's dominant hit-and-run playstyle; a fully working real-time mode alternative to turn-based mode which is actually a better way to play this game. the bad: There isn't much variety - only a few good weapons, snipers rule, shoot all you see. (There are mods that rebalance weapons and enemy behavior though, so I recommend you to explore them.) Many recruits to choose from, but many are lazily written and badly built, making CHARISMA unimportant. Big levels make real-time mode the only practical playstyle. Think of it as Diablo with guns, and I guarantee you'll have a fun time! What hasn't changed: the cool Fallout mood. Some old FO fans dissed the game for certain freedoms it took with the world (like the presence of modern weapons or the BOS pictured as a more actively militaristic society), yet those not too obsessed with the FO lore will likely take these as strenghts. (It'd be conceited to claim that FO's world, stuck with TVs from 150 years ago in 2077 etc., was made work originally in the first place.) In Tactics, you really do feel like a part of an army of struggling wasteland saviors; the plot is engaging (with dark humor, true to the FO world), focused on the ideological struggle between the "Warrior" (the player) and General/mission briefer Barnaky (played by Full Metal jacket star R. Lee Ermey)!