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This user has reviewed 2 games. Awesome! You can edit your reviews directly on game pages.
Metro Exodus

Metro: Exodus - Fellout Old Vegas

An experiment in semi-open world gives a level of exploration we hadn't seen before from the series, which does mean that we aren't being rushed though set pieces as before. This port though was clearly designed for console players, however, and there are a lot of rough spots. I advise visiting the Nexus and grabbing some shaders or optimizer mods to keep up performance and give visuals that aren't washed out. Be aware that players who use the directional keys as opposed to WASD will have some issues with the radio, bedrolls and other mechanics that were clearly designed for a thumb stick to operate - you'll have to switch your controls every time you use them. Overall it's a fun, atmospheric experience but is extremely lazy in some areas.

Prodeus

Prodeus - the gatling gun of gaming

Big, flashy and loud, but best enjoyed in bursts. The movement in this feels great, and the weapons, although a little muted with regards to audio, feel powerful and have great visual feedback. It's a little hard to see what is going on at times, and it would be nice if we could use the Loadout screen to add or remove options from our arsenal - I'm about 8 maps into the game now, and I could quite happily do without the Shredder rifles or the pistol ever again, rather than having to scroll past them. My only real sticking point here is the lack of any real narrative, although given the type of game that Prodeus harkens back to (and improves upon) this is hardly a universal criticism. That and the visual effects, though I admit these can be reduced through the menu. Anyway, back to Prodeus. BRAAAAAAAAAAAAAAAAAAAAAAAAAP