Almost everything it did, Majesty did better later. I love this type of games with indirect control of troops and base building and have to say Majesty is one of my favourite games, so I am bit biased here, but I think it is fair to say it is quite dated now. There are many good ideas but I can't shake the feeling the game could be much better if many things worked differently. Mainly it would be better if it focued on smaller more unique units, instead of groups of the exact same units. What is most dated is the interface. It is hard to get overview of units or to find any particular thing one needs. The need to care of 5 separate economies doesn't add much to its enjoyment either. It is also a bit too much slow and could use with something to make it more lively. DnD elements are nice addition but beside the party creation at teh beginning it doesn't come into play much for player. It uses the first edition with its dumb level restrictions for non-human races so the classes can get much higher levels than races (yeah, non-humans are defined by race while humans have classes). The map I completed I got no unit past level 8 so it didn't matter anyway, though. Overall it is interesting trip if one loves the genre but it is a bit too dated to play today.