Packed with content! With over 130 Scenarios with 95 in the Campaign alone, each taking about an hour or two to complete (if you don't speed it up!) and a Toolkit to create even MORE scenarios, the possibilities are endless! Tons of Rides, Attractions, and Stalls, and the game gives you control of virtually EVERY element of your park, from ride and scenery colors to the very names of your park guests and staff (leading to some pretty funny situations) the game gives veteran and newbies alike the ability to play YOUR WAY, while keeping a lot of the fun locked away to keep you working towards that coveted goal of unlocking the ULTIMATE challenge - The Micro Park! If you can beat that, you will become THE Roller Coaster Tycoon! The graphics are timeless, and with today's Indie climate, haven't aged a day! RCT3 WISHES its visuals could be as detailed and hand-crafted as these 25 year old pixelated tile-based sprites from 1999! (Not to discount the achievements of that game, not at all. Elements of RCT3 still look great to this day! But you just can't replicate that old look and feel with 3D graphics, unless you really study them and aim to be faithful, something that hardware at the time likely couldn't achieve.) Chris Sawyer's Theme Park Sim still holds up 25 years later, and with an avid community of fans still playing the games, and a Switch port on the way, the original two games will likely live on for 25+ more years! Happy 25th, RCT, and congratulations on creating a phenomenon, Chris Sawyer! You've earned those millions! Take a bath in that money, and enjoy yourself! ... This game once came in a cereal box... A CEREAL BOX! ...That's some food for thought!