This game, in a way, was designed to be not a great game. A good little game with a lot of ideas, sure! The concept is hugely original, the jokes and hints are generous, and I really think the experience wanted by the developers is successful. I give at least 3 stars for that. Sadly, the game is hardly that fun, and above all, the player is not concerned. At all. Let me explain : in a JRPG, you have a story, characters, items, techniques, hours of discovering and epicness etc. etc. Furthermore, a good RPG have its identity. What is Evoland? A pleasant experience. Here, the characters, the landscapes, the story are deliberately generic. As a wink, he is wonderful. A s a game, he fails by a few. After three hours playing Evoland, the player asks himself: what do I want to finish it? Why shouldn't I play to a real game?? Buy it 2€ for the fun, that's all!
Far from the first two masterpieces, the third and fourth episodes of Broken Sword suffered some damages from the 3D period. But they're still good, just about. This one adjust some faults of the 3 : no more boring puzzles with cubes, the difficulty of the enigmas is really fine. You can also die and try again without thinking of saving, I love that. The characters are a success, very funny. Mixed feelings : a bit short game, not a lot of locations and countries. The dialogues are between the very good and the very bad... very unequal ! The scenario is fine too, but I prefer the entire story of The Sleeping Dragon by far. Now the bad : controls are some kind of poor. Yes, sure I prefer the mouse controls, but the pathfinding and the actions that don't answer often make me on my nerves. Above all, the cutscenes are, my God, really bad. Desynchronized speeches, failed effects, clumsy cracks, Z movie action scenes... The game is full of awkward moments. Nver forgetting the Broken Sword touch : worst ending ever, ten seconds cutscene with credits and a song (beautiful but unrelated). Sadly a forgettable adventure game, indeed with the Revolution Software experience. But I guess these guys must focus on their 2D savoir-faire.
Ce n'est pas facile, comme ça sur le papier, mais ils y sont arrivés : avec un moteur RPG basique et des animations limitées, les créateurs de To The Moon nous livrent un petit film interactif réussi de bout en bout. Le rythme est parfait, l'histoire menée avec brio et tient en haleine, les dialogues tour à tour drôles et émouvants, et la fin nous propose même de lâcher une petite larmichette ! J'ai été un peu choqué par les critiques qui le fustigent en tant que mauvais jeu... Peut-être leur a-t-il été vendu comme tel ? Et même si je reconnais que la maniabilité n'est pas toujours au top (la souris se prête mieux à l'aspect "aventure" mais n'est pas toujours précise), principale raison pour laquelle je ne donne pas la note maximale, ne pas l'aborder comme un jeu mais comme une histoire interactive permet d'être tout de suite happé. To The Moon est un projet cohérent, beau, quasi-parfait du début à la fin. A petit prix vous allez passer quatre heures fabuleuses, garanti !