Best atmosphere I've ever experienced in a videogame, thanks to environments, maps, music so characteristic. Story wise, with its deep focus on choices, The Witcher 3 is rather interesting and engaging. There are so many finals and intrigues you will play it more than one time. The base game is already very recommended, the expansion are even better. It falls off a bit on the combat gameplay, which isn't bad: it's just "less perfect" than the rest.
Given that Innocence achieved, I expected this game to stand up to its predecessor: and it did. Engaging story, revamped graphics and, much more important, a far better gameplay. The first one could be dull and too much guided, whereas this second chapter was deeper, more refied. If you liked A Plague Tale: Innocence, sure you'll love A Plague Tale: Requiem.
Nearly any minor problem has been fixed if not reworked in a better way, such as some abilities which were too powerful or, on the other hand, underpowered. Though I have to say: the orc captains speeches can be frustrating and are frustrating, especially when the game blocks everything to make you concentrate on the one talking. Sadly, there is no official way to turn this off the Nemesis system being one of the core features of the game. Summing it up, it's a Shadow of Mordor expanded and enhanced. If you enjoyed the first, it's guarenteed you'll like this one as well.
I really enjoyed the atmosphere that graphics, visuals and music created. Really well made. In the beginning, it was hard to appreciate given how much you are required to pay attention to details and connect people all over the place. However, as I entered the 3rd hour it became exponencially better: travelling on the boat by memory in memory and confirming hypothetis was really rapid and well crafted. However, in the end, this stopped, completely. The bad part is that not-so-many people are very difficult if not near to impossible to identify since there is no clear part, and that's a fact. Also, the same applies to some deaths, which are – how can I put it – creatively interpreted by the game, meaning you have to guess and hope that's how it's consired correct. I admit I had to resort to the wiki to confirm identities and fix how I thought the deaths happened.