Solidly "good," for what it is. The heart of the game has a lot of potential, and every problem the game presents comes down to two things: 1. It's not a AAA developer. You're not getting Dragon Age voice acting, or Unreal Engine polish. 2. It was fairly clearly rushed out of development. There are technical issues (the horse is a pain, mouse sensitivity is insane, a lot of the world is very same-y, etc. The weirdest choices in the game are the strange middle ground everything ends up in. It doesn't know if it wants to be a Bioware RPG, or a throwback to KB1 (which...it isn't. If you want it to be, you'll be horribly disappointed) and HOMM. Because of that, some things just...don't work as well as they should. The skill trees have dead/sink spots, the balance of spells and some units are off, etc. See above. It needed more time in the oven. It expands on the lore of the original King's Bounty (not Legend), and it does it...surprisingly well. But it has that same on-rails feeling of the 90s, and not as sandboxy as HOMM. Dialogue trees/choices are a good example. Your skill trees are dependent on moral choices, but they're very black/white. More complexity in the writing would've done this a world of good. As it is, it's...very ok. The story isn't life-changing by any means, but it's better than your average JRPG or 3D Skyrim wannabe. Gameplay: it gets repetitive toward the end. Better spell balance, better choices, and more unit and skill variety would've made this something very good, if not great. This is to Dragon Age and KB1 what Elex is to Fallout. It has the low/midrange dev jank to it, it's lacking some polish, but at its heart, and in its gameplay, it's made with a lot of love, and it shows. 3 stars for the game as it is, extra star for the love that clearly went into it, but loses a star for a lack of polish and finishing that leaves it from being one of the classics of the genre.