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The Technomancer

The Technomancer

In short? The Technomancer deserves FAR more than the measly 2-3 stars that some “pRoFeSsiOnAL rEviEwErS” gave to it. In detail? This game incapsulates everything that Spiders is: an indie dev that started with passion for BioWare-style action RPGs and a basket of potatoes for a budget, yet managed to create engaging (though usually janky) games, not just constantly improving but listening to their fans as well (something that nowadays seems to somehow be considered a sin). Personally I already had fun with Mars: War Logs, but here every conceivable aspect has been improved. From the environments, to the combat system, the leveling system, the acting, the soundtrack, the polishing, etc. you can clearly see how Spiders has learned and applied (much of what was done here was seriously improved again in Greedfall) , and because of that, this game has pleasantly entertained me so much that I 100% it and even did multiple playthroughs. The combat itself is both simple and elaborated, and having the chance to choose between three different weapons/classes/combat styles adds a decent chunk of variety. Watching your overloaded Battlemage fry a bunch of bad guys with electricity to then unleash a vortex-style electrified staff attack never gets old, and the satisfaction of winning on Extreme really is something else! The plot is no Pulitzer Prize but is engaging and entertaining. The characters are usually likable, the female NPCs aren’t designed so ugly that they will make you puke (hi Horizon!), enemy variety is ok, and the gear customization system is somehow better than what 2/3 of current AAA games do with 10000x the budget. My conclusion? Try this game and give it a fair chance. It won’t be ME2, or Witcher 3, but it will be different, entertaining, way more enjoyable than it’s given credit for, and especially a gesture of passion from a developer who actually cares.

17 gamers found this review helpful