I`ve spend in the game around 120h finishing with several endings doing almost everything that I could find. I`ll focus on the story which won`t be fixed. The story content the main and side is very good and high quality but it has some awful problems that I didn`t expect to get : - cars to buy are shown with the same icon on map as a side mission/ contracts which is annoying - in act 1 the part with Jackie is cut off (missing 3-5h of gameplay!) , looks like a decision during the production. This is a problem because I don`t feel any attention to him, to his problems ect. and he should be my best buddy. there should be at least 2-3 side-missions with him. - all endings which are interesting take about 8-10h of gameplay while the rest of main story is about 17h. I wish devs focused more on the sidequests on the begining of this game and paths. - lack of balance between contracts vs sidequests vs mainquests spreadout. Contracts are missions with not much story familiar to deus ex, no decissions to make that will influence the story, mostly killing enemies for exp and money. In act 1 you get no side quests but like 15-20 contracts (you feel that you play an action game not a story telling game!). In act 2 you get full map with about 50-60 contracts ready to be done and only few side quests unlocked at first. Every finished branch of mainquest in act 2 will give you some new side missions (around 15). After you finish act 2 and you`re only one step from finishing the whole game you get like 10-15 additional sidequests! So there is no balance the first 30-40h you spend mostly on contracts (only action game). Then you spend 10h on main and 20h on side quests of act 2 Then you get to act 3 which is a finisher of game (and you want to know how it all ends) but suddenly you get access to additional 15 sidequests (20h)! Most of them could be presented much earlier in the game. But maybe they were also cut off from the beginning of act 2 aswell.