At the moment I cannot recommend the game. It has some very serious flaws. Let's start with the PvE. The PvE is servicable in offline mode. In Online mode you are at the mercy of other players, or atleast you will get a very subpar experience. This is not because of the open world PvP. No that part is fine, as area's contain at most 2 other players. The problem is that the game is obviously designed around 1v1 encounters, and for some reason also every encounter is 1v2. Many 1v3... and some even 1v4. And the game is obviously not balanced around these types of encounters. While 1v2 is still manageable, when there are 3 enemies constantly attacking and interrupting you, it becomes a nightmare of slowly backing away, hoping to get some openings, while managing the leash range. But the main part is the PvP and that is were the game in it's current state sadly falls apart. The game is not well balanced. There are certain attacks which are practically must have. Then there are fast attacks which can be chained almost infinitely (until you run out of stamina). The counter to that is hoping that you can start a super armor move inbetween being staggered. Slow but strong attacks should be avoided. While they are nice guard breaks, fast attacks to the same, as blocking a fast hit takes more stamina than using said move. And then there are sweeps, which you should also have in a chainable combo. Which means hits coming either from the left or right. Those types of attacks can completly hard counter whole fighting styles, which are the dodge type of style Windfall and Stagger. There are moves the defense mechanic, and standard dodge, cannot evade. So those must block, and blocking always cost more stamina than the attack. With those flaws, from the 96 moves in the game, only like 10 are really useable in a higher end setting. This is a balancing issue that may or may not be addressed.