I can't remember when this happened the last time around, getting really bored and indifferent with something right before the end of it. The more I think back on my playthrough, I can't help but feel, dissappointed.. I'll try to explain. The game, is not terrible. Far from it, it is functional little FPS. It does begin to suffer from issues after a while. The game, enginewise. Felt like it was Wolf3D with mouselook. I know that is not an accurate description of it, all I'm saying it FELT like that. This mitigates after getting your hands on some of the more powerfull weapons. But the world is still just a grid, enemies have very similar behaviours, they mostly just close the gap and come into shotgun range. The enemies did have some nice references woven in, but they still felt bland. The bosses, also, felt dissappointing, only the final boss gave me a feeling of impending doom. Majority was just circle-strafe bunny-hopped to victory. I don't know whether or not Warlock had any voice-lines (the trailer did have several Caleb-like quips), whatever sounds I heard that may have been character speaking were so quiet and repeatedly buried under all the other noises. The joy I got from this game was with the weapons, which ranged from basic to utter lunacy. They were the only golden halo like light in the tunnel of this whole marathon. Everything began to blur together, visually, audially and mechanically. The game turned into porridge in my mind, even during writing, I'm having issues trying to remember specific parts of it. The only feeling that rises from thinking of it, is indefference. So I really cannot personally recommend this game, if you want something to do, you can play Project Warlock for a few hours, if you are mentally conditioned to not feel repetition. Only to notice that there are no save slots and need to start the level you stopped at from the beginning. 3/5 "Needed more time in the oven."
Aaahh.. I'm sorry, i'm just having a massive nostalgia trip here.. Anyway. Like the title says, this was the first ever city-builder i played. Huge thanks to one of my childhood friends for borrowing it to me, all those years back. The only games that i had played on the old Win98, if memory serves, was a few demos of popular titles such as Age of Empires and the only games on disc that i had were, at the time, Worms united, Grand Theft Auto and both of the Star Wars: Rebel Assault games. So this was not just a new game for me to play, it was something totally new genre wise and of course, it was a right pain to get started. I remember that the computers rather beaten disc-drive would literally howl when it installed the game, the loading was obnoxious, the game would start at a glacial FPS then gradually move to a working speed, i remember the narrator stuttering at the start of every campaign mission, it was just wonderful. Anyway, i should really talk about the game shouldn't i? Pharaoh is a rather detailed city-builder set in the time of the great Egyptian Pharaohs, your task is to create a settlement for your villagers to inhabit. You need to balance food-production, industry, health and safety of your villagers and do not forget to pay homage to the great Egyptian gods, they can be very petty if they don't get their mandatory gifts let me tell you.. Now, i really haven't had that much time to play Pharaoh unfortunately. But then again, it is one of those games that you dip in to relax with. The music, ambiance of the bustling settlement, is just peaceful... Until everyone gets the plague because one of the gods decided to be a complete tw*t. To summarize: - Decent Campaign. - Great music. - Equally great visual design. - Multiple ways to f@¤k up completely. - Many hours of gameplay and equal frustration. In all a great game, worthy of a play even to those who haven't played that many city builders.