

In the past I heard great thinks about MOO1 and MOO2 so I bought MOO3. I tried and tried again but the AI, which was planning my routs and construction caused me great pain. Some years later I found GOG and downloaded MOO1 and MOO2 and had was pleased, despite the small maps / short game. So, I read the reviews on MOO3, which tell us that there are mods that can make MOO3 work. Hence I downloaded it and... I tried a few mods and non of them made the game any better. The idea of MOO3 is brilliant but it has this AI that does everything wrong: 1. Vessel routing 2. Construction planning 3. Research tree What to do? MOO1 and MOO2 are too short. Ascendancy is also suffering from a poor AI. GC1 is surpassed by GC2 and both don't have the galaxy effect. To those developers, use the AI from GC, take the map from Ascendancy and add the economy detail of MOO and you would have the perfect space strategy game. ;)

First of all I played it from the beginning to the end and I enjoyed it quite a bit. However, I almost didn't. I like RPG's but my characters are usually the warrior/ranger type. However, in this game the advantage clearly lies with magic. Hence, when I noticed the imbalance I chose to play a pure magician with alchemy. It was great fun playing it and I finished the game with spare 10k gold in my pocket. Let's hope the next book will provide a more balanced approach and even it it doesn't just know what choose...

Considering the good reviews and screen shots I gave it a shot. It looked so much like Jagged Alliance!!! But it only looks like it. It is a runaround first person shooter with poor controls. Probably quite cool with a joystick. But who has that these days? It has little to no strategy elements and is more a simple hit an run game. I would prefer to play Jagged Alliance any day!