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9 Years of Shadows

Amazing potential, unfortunately...

It looks amazing, I really like the protagonist even though the story and the character arc leaves a lot left to be desired but whatever, I can take a simple story any day of the week if it's well done. That's the good, the bad is almost everything else. Unfortunately the gameplay is just tedious. You know how for example in other Metroidvanias you can get around more easily the further you progress the game? Or have a teleport system? Yeah this game doesn't really have that. Going through areas again just never becomes a flawless experience, it's always somewhat annoying because the same enemies that were a nuissance in the beginning of the game still remain the very same nuissance at the end of it. You have a main elevator that doesn't connect to 80% of the areas you go to so you always have to walk seemingly endless miles to get to a room you may have missed. And did you happen to find a room that you couldn't solve just yet because you missed something? Better write that s*** down in OneNote or else you'll forget where or what it was you missed. Fucking Zero Mission or Fusion on the GBA had a system in the game that showed you where you might have missed something. But implement that and people might notice that there really isn't a whole lot beyond the pretty pixel art and the ok soundtrack. My favorite though was putting like 20 rooms in front of the final boss with their only purpose being to show off hideous portraits of their kickstarter backers. You HAVE to go through these rooms btw. It's MANDATORY to beat the game. Not hidden or displayed in a charming way, just kinda piled on top of each other. Disappointing mess. I never write reviews but this genuinely irritated me Müsst Ihr wissen.

2 gamers found this review helpful