Based on v1.0 Tower defence, strategy, role playing (rpg). It sounds promising. But is it? After watching some gameplay videos I thought I would give it a try. There are some basic settings (video, sound and controls (which cannot be changed and doesn’t show everything “q” = deselecting building parts in build mode for example)) but no gameplay settings. After starting the first game cut scene’s guide you through the story. There are some mouse clicks involved to read the story. After that, depending on the type of mission you come in the build mode. There you need to setup a defence. A countdown timer will speed this up. Which is unfortunate. As strategy lover I like to think about it. (Why not a gameplay option to set the timer length or the option to disable it?) After that the battle will start. Those battles are short but intense. To use special attack combo’s you need quite some accuracy and speed with your mouse. Which I found quit refreshing. Something good from a “console” port. The rpg component is a little weak. Throughout the story you will learn new moves. But there is nothing to find in de maps itself. So no surprises or collecting special stuff here. So did I like it? Yes but I give 3 stars (rounded above from 2.5) because of the “missing” and not changeable (control/gameplay) settings, some tedious click work during the storytelling and somewhat weak strategy (countdown timer) and rpg elements. It can become a 3.5 if the settings get an update.