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Blasphemous

Incredibly fun, but also buggy

The pixel art in this game is gorgeous, and the heavy Spanish folklore makes it incredibly unique. It has a take on religious themes that I haven't seen very often, if at all. You can see right from the start that the team put a lot of love and care into these sprites. The gameplay is very tight, frustratingly so, but I didn't feel it was the game's fault and instead blamed it on my lack of attention or on a miscalculation. It's punishing until you get the hang of it. It's unforgivingness makes it all the more rewarding. Each area has its own mechanics and while the enemies might be a little repetitive at times, the bosses certainly aren't. With that said, the game does have issues which I hope will get patched in the future: things such as game savings not being read depending on whether you launched it through the GOG client or not; WASD keys are hardcoded and can't be remapped; the controls reset every time you launch the game; unlockable skins can go missing after closing the game; and more subjective annoyances such as the character grabbing every single edge whether you like it or not; scrolling/moving the camera up and down requiring their own keys which seems impractical and dodging being a bit inconsistent (some enemies you can dash through, others will still hit you). I've seen complaints about game-breaking issues (elevators getting stuck or a boss glitching once the fight is over) but I've been lucky and haven't encountered any of those so far. Despite all those problems, I could enjoy the hell out of Blasphemous and I'm not done with it yet. However, as much as I love it, I know not everyone will be as willing to tolerate the bugs listed above, so I can't fully recommend the purchase in its current state. I I'd suggest to wait for either a sale or a patch fixing the most critical issues.

3 gamers found this review helpful