I think about this alot. Very controversial. Writers are dishonest this is my point. They remove obvious options to resolve The Dilemma from dialog options because they are too lazy to create solid situations. Not all quests are bad,some of them are interesting! But you can add just three - two steel needles into your breakfast to understand me completely. In one very important (Take me 100+ hours to complete- wow what a Great Game! 100+ hour Interesting quest!) quest they will call you a liar at the end ( and then try to make you feel very sad because of that) - but if you will explore all possibilities in this quest you will understand, that writers remove all options to be honest person! You can't say Truth ( we don't allow you) - thus you are Liar! Perfect logic. Now you will suffer. Real ruthless world of witcher comes. I continued to play and think, that this will be explained in DLC , but unfortunatly nobody cares! In another (big DLC) quest they simply take control of Geralt then make several decisions then return control back - and make me feel responsible for outcome of quest. This is really disrespectful. I took a lot of my time (290 hours) to build strong empathy with characters in game, because I want to understand meaning of this story. Lesser evil, lesser evil - will repeat each quest. And Sauron team will be absolutely black and white antagonist. This is about family? Strange family - nobody cares about you, only talk when and what you must do. In Reality everything can happen and absurd too. Without any reason. May be this game is about reality? But if this is true why I can't react properly? You can't try to shape your destiny, can't be honest with friends. (100 years old sorceresses with psychology of teenagers.) There is no meaning- just exploitation of my empathy. They don't care about well done endings - they don't want to create True stories, only copy pasting style and cheating with player to feel clever. What a shame!
I think about this alot. Very controversial. Writers are dishonest this is my point. They remove obvious options to resolve The Dilemma from dialog options because they are too lazy to create solid situations. Not all quests are bad,some of them are interesting! But you can add just three - two steel needles into your breakfast to understand me completely. In one very important (Take me 100+ hours to complete- wow what a Great Game! 100+ hour Interesting quest!) quest they will call you a liar at the end ( and then try to make you feel very sad because of that) - but if you will explore all possibilities in this quest you will understand, that writers remove all options to be honest person! You can't say Truth ( we don't allow you) - thus you are Liar! Perfect logic. Now you will suffer. Real ruthless world of witcher comes. I continued to play and think, that this will be explained in DLC , but unfortunatly nobody cares! In another (big DLC) quest they simply take control of Geralt then make several decisions then return control back - and make me feel responsible for outcome of quest. This is really disrespectful. I took a lot of my time (290 hours) to build strong empathy with characters in game, because I want to understand meaning of this story. Lesser evil, lesser evil - will repeat each quest. And Sauron team will be absolutely black and white antagonist. This is about family? Strange family - nobody cares about you, only talk when and what you must do. In Reality everything can happen and absurd too. Without any reason. May be this game is about reality? But if this is true why I can't react properly? You can't try to shape your destiny, can't be honest with friends. (100 years old sorceresses with psychology of teenagers.) There is no meaning- just exploitation of my empathy. They don't care about well done endings - they don't want to create True stories, only copy pasting style and cheating with player to feel clever. What a shame!
Oh I understand style and etc. , I don't looking for Graphics, when buying PoE. I want to buy true cRPG. What is exactly a RPG core idea? Freedom! How we can deliver freedom to game? Choices! You can choose your character stats, morality, ammunition. And bring to live yourself in some fantastic world via this choices. And for some reason guys from Obsidian think, that MORE Choices = MORE Freedom. This isn't true. I really want to see interesting 'crossroads' not just bulk of numbers. If i found only 1/4 of all stats that are currently in game, but they are really work together - the game will be great. I want not simple, but solid gameplay. So: Combat: For example - I have ability to control mind of my enemy. Klick-enemy is your ally now. I like this. Then I see, after level up, that I can learn how to use my allies as battery that explode by lighting strike and damage nearby enemies. I-Wow! Lets combine a new method! Ups.No. Even in games like ping-pong you can and must planning. Planning, by considering possible options. This game don't allow you to play actually. If you look at other parts of combat they are done in same manner - just numbers and words, ton of numbers. AI: - Allies AI is horrible. Pathfinding? No. - Enemy AI is boring. You want to angry some wolfs and then run to Bandit's camp to see what's gonna happen, because bandits are too strong.) 7/10 that they prefer to kill you in party like a good old friends. Off.. Plot: - I don't mean World, it's good, as typical fantasy. But story. I'm a Chosen One after 1 hour of playing. Year - everything will be explained. But the same thing over and over again. For decades . NO! Nevermore! -Characters ..Hi man where u going ? Can I go with u, just for lulz? I'm cleric, it's about charity. What? WE will KILL everyone in this village? Ok! I don't care -where we go next? Faded glory. Let something new grow on this. This belongs to cemetery. Marketing vampires must focus on breaking their own limits.
Oh I understand style and etc. I don't looking for Graphics, when buying PoE. I want to buy true cRPG. What is exactly a RPG core idea? Freedom! How we can deliver freedom to game? Choices! You can choose your character stats, morality, ammunition. And bring to live yourself in some fantastic world via this choices. And for some reason guys from Obsidian think, that MORE Choices = MORE Freedom. This isn't true. I really want to see interesting 'crossroads' not just bulk of numbers and words. If i found only 1/4 of all stats that are currently in game, but they are really work together - the game will be great. I want not simple, but solid gameplay. So: Combat: For example - I have ability to control mind of my enemy. Klick-enemy is your ally now. I like this. Then I see, after level up, that I can learn how to use my allies as battery that explode by lighting strike and damage nearby enemies. I-Wow! Lets combine a new method! Ups..No. Even in games like ping-pong you can and must planning. Planning, by considering possible options. This game don't allow you to play actually. If you look at other parts of combat they are done in same manner - just numbers, ton of numbers. AI: - Allies AI is horrible. Pathfinding? No. - Enemy AI is boring. You want to angry some wolfs and then run to Bandit's camp to see what's gonna happen, because bandits are too strong.) 7/10 that they prefer to kill you in party like a good old friends. Off.. Plot: - I don't mean World, it's good, as typical fantasy. But story. I'm a Chosen One after 1 hour of playing. Year - everything will be explained. But the same thing over and over again. For decades . NO! Nevermore! -Characters ..Hi man where u going ? Can I go with u, just for lulz? I'm cleric, it's about charity. What? WE will KILL everyone in this village? O'k! I don't care -where we go next? Faded glory. Let something new grow on this. This belongs to cemetery. Marketing vampires must focus on breaking their own limits.