Never though I`d like to rain on this parade so much considering I really like Blood, but here goes: this port is not ready just yet. It has a lot of technical issues(reportedly, myself I had none so far on Vulkan), midi instead of CD tracks(goddamn it why Nightdive, just why), and a boatload of gameplay issues(this is actually serious). From bloated butchers being resistant to fire to fanatics trying to throw dynamite to plasma gun using a different amount of cells for a single burst to any kind of fanatic/cultist being way too precise with their shooting. This last one is especially bad, as it turns what is supposed to be a classic run and gun from the 90s in the DooM style into an arduous affair with a lot of savescumming and throwing dynamite from behind the corner instead of attacking enemy head-on. I hope Nightdive fixes all of this promptly, as Blood is certainly the most deserving game of the Build triumvirate.
This is undoubtedly one of the finest squad shooters ever. I wouldn`t go as far as to call it a simulation in the vein of ARMA or R6 RVS(fuck what came after), but boy does it press all the right buttons. SAS theme makes for a perfect selection of mission themes, there will be a lot of sabotage work, POW rescue, snatching VIPs from the crumbling fronts, river raids and always absolutely crazy exfiltrations. Inventory and personnel management is actually important, your plane carries a limited amount of cargo, there is no support whatsoever, and you`d damn better have some dynamite and AT weaponry once on the ground! The game, as every good game must be, is a journey: you`ll visit every significant theater of war in different time periods, and some even after. Visuals are of course dated, but it`s not so bad, and certainly very atmospheric. There is almost no music, save for the main theme and some set pieces when you gloriously escape the horrible odds. Ghost Recon wishes it was half as good as H&D is. And I mean first GR, not the later abominations.