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Hollow Knight: Silksong

A tedious game is not a difficult one

Top notch design, music, combat. all ruined by stupid traversal decisions and unnecessary penalities for error that the game itself forces you to make. Example? two damage hit bosses are everywhere, you with 5 hit points for a long time (not that getting a 6th makes it any better), you will die a lot, and the trip to the boss is worse than the boss fight itself, and they are strategically placed to make the trip back as tedious and frustrating as possible. Team Cherry made a masterpiece with Hollow Knight, they copied a lot of the good things from it here, but they confused tedium with difficulty, and the result is a beautiful and enchanting game that is less enjoyed by the frustrating obstacles put in your path all the time.

13 gamers found this review helpful