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Scarlet Hollow

A well-designed visual novel

I am consistently impressed by this game. Each episode has been packed full of beautiful art and engaging writing. However, what feels most unique is the amount of care put into the decision points in the story. A lot of energy is put into trying to steer the player towards making decisions from an immersed point of view and they pull it off. The relationships aren’t built by clicking the obvious dialogue options to increment a number, and the moral dilemmas don’t have textually supported “right” answers. It might be the visual novel that contains the most game design yet, which is a sentence I wouldn’t have expected to say. It is still in Early Access at the time of writing. There are about 1-2 hours of content per episode and all the branching helps support replayability. You could easily give it 2-3 playthroughs and still have it feel fresh enough. Honestly, that number will probably grow as more gets released and more consequences are realized. If you’re hesitant about it being in Early Access, I’d still recommend giving it a shot. The framing of the story works well with the release format and the developers have been more than meeting the challenge so far.

1 gamers found this review helpful