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The Blind Prophet

OK, but I wanted to like it much more

It's a fun point-and-click game with a cool story, and I love the comic book style. Extra kudos for not resorting to "classic" 90s pixel graphics. Okay, I would prefer voice acting and animated cutscenes, but for an indie, I'll let that pass. I like the fact that most of the puzzles are ones you can figure out, instead of convoluted "How would anyone ever think to do that?" solutions. I'm also happy there's an interactable-object finder, as opposed to having to pixel hunt. So why only three stars? First, I understand that it's difficult to make this type of game, well, difficult. But one game dynamic that infuriates me is when I'm not allowed to pick up or use objects or solve puzzles until the game deems I can. That's not making it more difficult, it's just cheap, annoying padding to make the game seem longer than it actually is. The other padding technique that really grinds my gears is when the game makes me backtrack for absolutely no good story reason. An example of this happens early on in the game: there are objects you can't interact with until you look at something else, then you have to go back. Why? Padding. Last but not least, I'm not a fan of 90's DOS "you can't just interact with the object, you have to interact with it in the correct way!" padding. That went out of style decades ago. Next time, just make more rooms, puzzles, and a longer story instead of padding it out.

3 gamers found this review helpful