This is a blatent asset-flip. That isn't an insult towards people that use pre-made assets, god knows I've used some when taking part in game jams. But the difference between those and this is that (typically) people that use assets have added their own personal touch in other ways, whether that's mixing some asset packs, or unique gameplay that the asset pack doesn't give. This has none of that. GOG, you claim games on your store are hand-picked. Was the person who verified this drunk/on drugs/getting fired? Because that's the only logical reasoning I can give why this shit would get allowed.
Got the game for free iirc. Started playing the game a while ago. Ran into an issue where the game was having major slowdown for seemingly no issue. Uninstalled and forgot about it for a while. Came back to it. Decided "what the hell, let's try this again". started game from the beginning. Certain quests are completely fucked. In the level where you fix the power plant, I could just head to the directoral override without fixing the power plant. sidequest for the dash ability just doesn't activate despite me having the quest active. occasionally crashes just because. Occasionally when alt-tabing, the game decides that what I want to be looking at is the game's pause menu, needing task manager to close and fix. From what I've played of it, it's fairly interesting. I hope I can get it for cheap elsewhere. Also its assist mode is really nice.
Yes, games can be political in nature. Yes, games can tackle modern political issues. No, that isn't a problem. That doesn't make a game "propaganda". It makes the game interesting. It has a political view that it shows through its story and mechanics. In the same way that Bioshock shows it's view of Randian Objectivism to be bad through the story (Rapture turning to chaos), and its mechanics (helping Little Sisters gives you better long-term rewards). I'd rather have an interesting game than a boring one that doesn't dare to make a statement. Even if I may or may not disagree with the statement, making a statement is good. Please, don't judge a game through the fact it's Anti-Brexit, because that's just one element of Not Tonight. It might be a big element that bleeds into other area, but it's only one element nonetheless. From what I've played so far of Not Tonight, I think I prefer Paper's, Please. But I can say that Not Tonight makes its statement well.
It may start like a generic third-person military shooty shooty bang bang game, but then it decides it doesn't want to be just a generic third-person military shooty shooty bang bang game. In the best way. It's not a game that shines in gameplay, but in story, and how that story is shown to you. This game may not work for you, for a number of reasons. You should still play it. This game is almost perfect, and ways of changing it to fix one area may completely ruin everything else. Once you've hit the credits (and possibly finished epilogue, depending on a particular choice that will make sense when you reach it), go sit down and think about what the game's like and what you've done. You monster.
This is a review of what I've played of the Steam version. While I do not have the GOG version, I do have the Steam version, and that is what I'm reviewing. Supraland is a nice game. One I'd like more games to be like. Filled with this wholesome atmosphere of a kid playing around in a sandbox, you play as a red guy. It's filled with content, it's a well made 3D Metroidvania. Why only 3 stars then? The controls are floaty, but my biggest issue with the controls is in the Force Cube. Gained early in the game, the Force Cube is a cube you can put below you. The controls for this are floaty as all hell, it doesn't feel that nice when using incorrectly, and just makes the floaty controls a bit worse. Would I recommend it? Yes. If you like metroidvanias, and you want to support good games, buy this game. But if a minimul story, floaty controls, and an awful opening loading screen that slows the game down when going into the save file would put you off, it would be a hard sell. At the very least, try the demo, available on GOG. If you like it, cool. If you don't, cool. Just try it before buying it if you don't end up liking it.
[Note: while currently I do not own this game on GOG, I do own it on Steam. This is my review of the game I played on Steam.] Bioshock Infinite is easily the less strategic of the bioshocks. It has a brilliant story, with some tremendous voice acting, world design and music. Unfortunatly, the thing that keeps this game down, if anything could, is the gameplay. This is not a game you'd come back to going "oh wow, that gameplay sure felt like it added to what had previously been established in a Bioshock game!". You don't get to choose specific plasmids for specific areas, instead you get clothing, which give you minor passives, as well as not allowing you to carry more than two guns. Yeah, very strategic, Ken. It also railroads you into a specific story, so you can't go off and kill the Big Daddy equivilent like you could in the other bioshocks. But if I hear anymore "two dimensional princess" comments on Elizabeth, they must have not played the same game I have, since the entire character arc of Elizabeth is to not be that type of Disney princess and make tough decision regarding herself, like she displays at the end of the main game and in Burial at Sea. Refusing to spoil what that is, but would you see Belle, Ariel or Rapunzel doing the shit she does? Fuck no. Is it perfect? Fuck no. If they kept gameplay closer to the earlier Bioshocks rather than trying to make Call of Bioshock, it would easily be better. But is it a game you should play? Yes. Yes. Yes. I love this game, despite its flaws. It's character focused story keeps you entranced, almost forcing you to continue to see what happens next. Some parts are stupid, like 2 particular bosses that really test my patience), but not completely out of character stupid. Oh, and I'll never forgive them for making the cover art as bland as cardboard paste.
"Jerry, we've completed this project, what do you want us to do now?" "Make more of it, Tom." "but the release date's tomorrow, we can't get it all finished for tomorrow" "It's ok, we'll just release it later. We could make more money off of it!" - Not CDPR. This is FREE DLC. Regardless of the quality of the DLC itself, it's free, and it's on an already good game.
The visuals are awful, model work and animations is/are weird, voice acting is... interesting, gunplay is awful, no worldbuilding to establish the logic of the world, lack of options within in-game options menu so you can't change the bad controls on k+m, it's just off. Why are there zombies? Why does it seem like the main character has multiple personality disorder? It's broken, cruel, unusual, and not 1 star worthy because it can be laughed at.