If you liked DOS1 & 2 then this will be up your alley. I feel it falls short of a D&D game from the perspective of a long-time tabletop player. Big thing that got me early on is how the Origin Story and other character creator elements become an impediment to building the character I wanted. For instance, in Pathfinder: Kingmaker I could create an undead bloodline sorcerer with skills in persuasion and perception and nothing allocated in arcana knowledge. In BG3 I see no way to choose perception and persuasion at creation time. Is this a deal breaker? If you want to build a character that is uniquely yours, yes. That character will surely have issues since they have an embarrassing lack of arcane knowledge, but that is what makes the character unique and a challenge to play. Perhaps this will change in later iterations, but I would love to see a no background option for experienced players. The other issue is Larian’s obsession with elemental effects. It set DoS 1 & DoS2 apart from their competition, but the entire “environmental effects are cool” idea is true only when used sparingly. Not DoS2 by any means, you will encounter them enough that it is a common occurrence. I hated the entire idea so I would like a lot less of this, your mileage may vary. The major positives: the story invokes a real sense of urgency. It is hard to do side quests and explore the environment due to the fear that you will become a monster at any moment. The sense of existential dread just oozes from the game. After a few hours in you will begin to lose trust in many of the NPC's that claim they can help you and even your own teammates. I really liked how they set such a dark tone for the story. If you can live with that, then the good points justify the price and early access. My hope is that the later incarnations of the game let you have more flexibility when crafting a character that long time RPG affectionados want.