I really respect the work that all these modders have put into this project and I hope it shows my admiration that I feel the need to critique this as if it was its own game as opposed to a mod. I have also only put in about four hours into the game, so take this all with a grain of salt. First of all, the level design and overall world is really well done. This is one of the biggest strengths of Bethesda games I find and surprisingly the modders have been able to almost match and sometimes surpass that bar. The environments are very cool to explore and often feel quite densely detailed. Furthermore, there is lot's of environmental storytelling with lived-in areas now abandoned and old notes and terminals to find which I love. Another incredible thing is that the characters feel as if they were in a professional game. The voice acting quality is indistinguishable if not sometimes better than the quality of actually bethesda releases. Also the writing for the most part holds up and even has more stat-based than Fallout 4. However, it often falls prone to the same problems of Fallout 4 in that many dialogue options lead to a single pathway. Now, with all that in mind, there is a large problem that stops me from wanting to play the mod. Basically, while I admire that the map is so large and detailed, that detail is often static and I wish they would've shrunk the map two to four times, to increase the density of loot. Exploring the world often ends up feeling quite boring, because although there is plot detail, there is next to no loot other than junk and I have been running around for four hours with seven bullets. I understand that it probably takes time to place loot which is why I wish the map had been smaller if size was the issue. As it stands, the mod stops being fun because I am finding cool quests I want to do but I only have some basic armor and a knife that I can use to do any of these quests which becomes quite boring. I hope this can be fixed.