

- Does not have any form of a conventional save game system, you respawn at start of level if you die or you have to begin anew. - Extremely steep learning curve, even more difficult to understand than EvE Online, Factorio or Rimworld. - Lacks a tutorial, which makes the already steep learning curve even steeper. - Combat is supposed to be dictated directly by player action but it can be very diffcult to judge distance between enemy attacks and the players, some strikes might hit but do no damage. - The world is incredibly dark, and being forced to choose between shield and torch in the first level of the game's story-mode is outright incompetent design, in particular for new players. (^ Having to choose between a torch so you can actually see anything or a shield to defend yourself or refunding the game, is a no brainer - refund the game.) - Movement is also physics based, you can trip over an object in combat, fall and then be killed by an enemy. The same can also occur for the enemy but the enemy is not a human, it does not feel frustation or get angry. - The entire world is cluttered with random garbage the player cannot use for anything, it sort of gives an illusion that the objects could potential hold some use but no, its just random garbage. - Healing items are too rare, barely one pr level and as a new player this can be extremely unforgiving and a major headache. - Game lacks a comparison tool for the moutain loads of loot the player finds cluttered around everywhere and having to fiddle around with what the character is currently wearing is obtuse and frustating. Conclusion This game has a crippling identity crisis and is fundamentally flawed so I cannot recommend it in any form, shape or way.