

In co-op, each player uses just one button. But when and how long/often you press it, that's getting tricky sometimes. In particular because you have to do it in ensemble playing. The harmless visuals and funny fails make the game suitable for two children. They laughed a lot. Additionally, if you are present, they can learn how do be more patient. Also you can teach positive und motivational leadership communication in emotionally intense situations – in general, one is mostly better than the other, and often this role remains with the same person. But here even a kindergarden child can suddenly have a temporarily superior focus and know better what to do. So you can now show the little one how supportive and encouraging commands work better with his older sibling than reprimanding and blaming.