A new Heroes of Might and Magic inspired(?) Turn Based Strategy. The game overall is very solid, with campaigns with ramping difficulty/technology/amount of armies to control etc. Multiplayer, which I did not yet test. Skirmish maps, custom campaigns and a map editor to enjoy a variety of modes. The gameplay is fun, with map control being key. I have not played enough to speak balance, but armies are limited by stack sizes, so tier 1 and 2 units are not entirely useless, due to high stack sizes for them. Likewise, you can't poll too massive of an army on your one super overpowered hero, encouraging you to use multiple. You can't initiate with insane spells, for the most part, you need units taking actions to get coloured mana for different spells. Moving past melee units in combat gets you hit, it is possible to get multiple retaliations, or multiple attacks. Ranged units can get extended range, and have a sweet spot range for extra damage, there is high ground, destroyable barricades and all other sorts of nice tactical elements. The building of settlements is a bit of a let down, with large buildings taking multiple turns to build, and very few building slots available, while still having prerequisites for high tier buildings and upgrades. On the flip side, for an interesting innovation, you can upgrade multiple buildings per turn, high end buildings come with expensive but useful researches, and unlike HoMM3, towns really need resources from outlying buildings and mines, no more turtling on 1 capitol! Also, with 1 small, expensive building you can recruit from all of your kingdom in a single settlement. Artstyle and soundscape is very well made, if the musicis a bit too low intensity at times for my taste. Well worth the asking price for anyone who enjoys strategy, turn-based or otherwise, RPGs or just a beautiful experience. I hope to see the devs add even more, but what is here is already well worth it! ~~8.5-9/10 in the numerical scale, in my opinion.