Fun physics based game with solid mechanics. Yes, there's a "grind" but not really. Dismantiling a ship with the entry level tools is just as fun as in the end game once you've unlocked everything. It's not a game you ever really "finish". It's a simulator. Then the story kicks in. You can't skip through any of it and have no input in it. The quiet junkyard salvage simulator in space gets interupted by shallow one-dimensional characters fighting over unionizing and working conditions. Current socio-political commentary is now baked into what should be a relaxing physics based space game. Annoying move by the developers in what is otherwise a novel and fun game.
At first I was excited. At first it seemed like a Dark Ages Company of Heros. But this impression didn't last too long. The Good: Solid squad management and combat mechanics, Attack, retreat, stances, special abilities that have can change the outcome of battles. Decent Graphics. Action Cam helps to appreciate the time spent on individual unit animations. Each unit in a sqaud can be having it own little fight with a differnt enemy. The Bad. The level design is Lazy. (invincible units intended to funnel you in a certain direction, Allied AI that stands half dead at the townhall and waits for you to be overrun before engaging) Factions seemed to be more of less reskined versions of the each other. (admittedly I've only played the first two, but they might as well be the same faction) Voice acting and dialouge is a little stiff Winning Strategies are repetitive. Start a skirmish at a critical point on the map, and then cycle your troops into the battle. Retreat, Heal, Attack, Retreat, Heal, Attack, Retreat. Conclusion Company of Heros did it better.