After a disappointing Deathwing and pre-release ads that were mediocre at best, I wasn't overly hyped for Hired Gun. But after sinking about 12 hours into it I quite like it. The movement is fast, and it allows you to double jump and grapple your way around the maps, in a style not too far off Doom Eternal or Ghostrunner, but without being as frustrating as either of those games can be. The Gunplay is nice and enjoyable, most guns have a meaty sound to them and the customisation allows for slight variations in use. My personal favourites were the Grenade launcher and Heavy Stubber. Augmetics offer some variety, and some of em prove maybe a little too useful (Augur array being a wallhack and the autoaim function being as OP as it sounds). The level design is terrific both on a technical and art level, the enormous and very grimdark aesthetic is very present. Now for the slightly bad stuff : The story is a bit bland, and I may be a bit thick but some of it still remained unclear to me. The voice acting is okay but the mixing makes it real hard to understand what's being said against the background noise, even in Martyr's End, the hub of the game. The grappling hook function is a bit limited and will sometimes refuse to hook onto something while you're plummeting down the game's many chasms. I encountered a single full on CTD, and a few bugs, mainly going beyond the map during executions and sometimes through glitches. For around 30 ish socialist dollarydoos it's well worth it, with any luck they'll add expansions, since the story is kind of open ended.