Gameplay: I found it fun, despite it's difficulty and the fact that you die often. The character movement is somewaht restrictiv (can't change trajectory once you jumped/double jumped, can't throw your spear anywhere else but straight ahead on eye-level, after rolling there's a short animation you're stuck in), but it's incorporated very well into the game and it's environment and part of the difficulty (and imo fun) is figuring out how to get through the level with the limited amounts of actions your character can do. Very oldschool in that regard. On the other hand, there's this feeling of mastery once you can get through a world without a scratch, get all the treasures and kill the boss in 15 seconds, which is very rewarding. There's replay value as there seem to be different endings. Also there are more difficult versions of each world, but with limited tries, which you can get by playing flawelessly. The time is also recorded, in case you enjoy doing speedruns and competing with others for the best time. Aesthetically the first five worlds have a great atmosphere and the enemies fit the background. There's not much story, except a little bit after finishing the game. The last world however feels very randomly patched together. All enemies can be present, but behind a somewhat generic background, giving it a kind of unsatisfying atmosphere in my opinion. Not quite the finish I'd hoped for given the beautiful first 5 worlds.