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This user has reviewed 4 games. Awesome! You can edit your reviews directly on game pages.
Return to Zork

Remember it being better.

As far as point and click adventures, I think it has the best game mechanics Ive seen. When you click, you get several, sometimes a dozen + options that are object specific. The game is charming as heck, and the world is a strange fusion of modern and old fantasy but somehow works. The humor is very cheesy, but adds to the novelty to it. Its hard to recommend as the puzzles can get very confusing. The worst of all is a tile puzzle that you need to unscramble to reveal a message. Tile puzzles are hard on their own, but since you dont know the message (and cant really figure it out by looking at it,) it makes it virtually impossible without a walkthrough. Navigating through the woods in one puzzle was aweful. I spent way too long trying to figure out where I was going. Also, its one of those games that you can screw up without knowing it. Sort of a 'soft lock' but intentional. Heres a example ***small spoiler*** The plant in the very beginning can be pulled out of the ground. Makes sense. But it kills the plant. You need to dig it out instead by taking out the dagger (weird choice of tools.) You need the LIVE plant to get into a comedy club. That sounds wierd, and no it makes no sense in context either. **spoiler end*** So you can lose the game on the second screen and go through about 95% of the game without knowing you screwed yourself, like I did my first run. I did beat the game. Glad I beat one of my childhood favorites. But I'm not going back to it.

3 gamers found this review helpful
Kingdom Come: Deliverance

game close to being perfect soils itself

Ugh. This game has such a wonderful world. I dont think I've ever felt like I was actually in the woods quite like this in a game before. Every activity in the game has the player actually participate. In example, lockpicking has its own skyrim esque minigame, and with alchemy, you actually try to follow a recipe, adding ingredients, boiling liquids, ect. Its refreshing to play a game that lets you take control of every aspect we take for granted in gaming. Which makes it suck so much more when you get to the combat and realize how broken it is. A game like this wouldnt have a simple 'mash X' combat system, but by god did they mess this up. The combat uses mouse controls so they added a lock on system, which makes sense 1v1, but it locks you up to not be able to fight anyone else, so you just get flanked and stabbed in the back. Now enemies can 'dehorse' me. Which is supposed to make it balanced, but they must be stretch armstrong because they get me from 8feet away. The only way I can kill enemies is with stealth, or by fudging the combat (after a certain distance, they sheath their sword and stop to look at you.) Its one of those games that gives your enemies superpowers to make things a challenge. Enemies that are higher level than you will sometimes ignore a strike that landed (even if his back is turned sometimes) and snap him into a blocking animation. Oh yea, you can only save in an inn bed or with a potion so I hope you like losing hours of progress. (get a quicksave mod) Maybe it sounds like just complaining, but just look at online forums of people saying the same about the combat. Even if people defend it saying "its supposed to be hard, youre a peasant," other people who enjoy the game say that yea, its messed up. Theres many times I thought there was a bug but it was just a feature. If it werent for the combat, this would probably be one of my favorites. But thats a major aspect of RPGs, and honestly its caused so much frustration its hard to enjoy.

5 gamers found this review helpful