

Yes, I got it out of the way in the title already: This game is a casual game. It's not gonna be a game with deep mechanics, it's content is not extraordinary, etc etc, more or less the usual things in a casual game. But it is quite original. Its apartment management/simulation side is way deeper than what I thought when I looked at the game presentation. Monsters have categories and kinds with different specificities, they have jobs which impact when they'll be here or not, and how much rent they can pay, hobbies (that are there just to see what they're doing and doesn't really matter unless they go play outside), and they can have relationships then mate and have babies. You also need to buy them some stuff they want (or sometimes need) so you can get more rent. Then you add the tower defense-like gameplay over that. Each type of monster has different types of attacks, different stats (you can see them in the bestiary, each stat has a little from E to S next to it), and some combat affinities. And now the combination of the two. Waves of enemies will attack your building, and your monsters will defend when you ask them to do so by knocking at their door. You can also click on them to make them flee back to their apartment. And that's the only direct control you have over them. So the placement of your monsters is very important, and you need to really think about where everyone is gonna be, and in which order you'll call your monsters for help during a fight. Also, a hint of randomness: your monsters might be away for work, or to play outside. And now, you remember about the stuff you gave to your monsters? It's important for combat too: The happier they are, the more effective they are in battle. Some stuff also specifically gives bonuses to certain stats. Add on that the cute designs of the characters and the world, and the silly humor that personally didn't fail to make me smile, and you have a very solid game when you want to take it easy.