Sang-Froid is not a game about combat. Which is good, because its combat is slow, repetitive, and frustrating. What SF is about is being a lumberjack and outsmarting all manner of natural and supernatural beasts with weapons and traps. Thankfully, it does this excellently. Pros: -Great new take on the tower defence genre. Get ready for some very careful planning to effectively take out those beasts. -Great enemy variety. Get used to switching weapons, chaining traps, and just running around a lot in order to take down those tougher baddies. -The music. SF is the only game which has made me wish the loading screen was longer. -You're a lumberjack, and you're OK. The game excellently captures the mood it's going for, with the music and art style contributing to its great atmosphere. Cons: -The combat is just not good. Get used to spamming the left mouse button at hordes of enemies one at a time, hoping that they don't manage to land a few hits in a row. -The graphics leave a lot to be desired. For a game released in 2013, SF leaves a lot to be desired in the technological department. -The story and voice acting are almost laughably bad. The cutscenes basically only exist to give context to the levels, and you'd be pretty safe in just skipping them entirely. If you want a strategic, yet fast-paced and hectic, romp through the Canadian woods, then this is definitely the game for you, if you don't mind a bit of missing polish.