The graphics really hold their own, though the story is pretty much stock plot #37a. Nothing too taxing either in game play - or plot. Game-play spoiler in describing a game breaking bug follows: In a frozen area you find a lost squad member. After repelling a few waves of hostiles I believe you are meant to be able to (but can't) blast your way out of the area (through a blocked pass) before the dude freezes to death (which he does). Searched the interweb and found (1) ways to un-glitch this - which didn't work for me; and (2) that the bug is known about after game release, and the last comment on it I could find was many years after game release but still many years old now - so don't expect it to fixed ever. HOWEVER you mileage will vary and you well may not have this issue. Also at this point I had had my fun and the game was starting to outstay it's welcome - so I wasn't overly butt-hurt about it.
Usually I only buy heavily discounted games but as DC looked so cute I opened up my wallet and let the moths out. DC has one gimmick - the hole - and the length of the game is about right due to this; any longer (under 2 hours) and it would feel stretched. There is something really enjoyable about swallowing things. All the puzzles are really basic so no brain-strain. The game is entirely mouse-driven (sometimes you even left click!) The dialogue (text only) is a simple back and forth between characters and I found mildly amusing. Personally I won't pay full price - but remember the aforementioned moths. Worth wishlisting and getting it on sale.
I was of the mind that RPG open worlds were a platform that lacked that ability/structure/thingie something to tell stories well. Chat with NPCs often is a wooden exposition dump that is little more than prompt to get a turb that is guarded by a chicken so a peasant can make soup or other meaningless - increasingly repetitive - tasks. The Witcher 3 changed all that. Other reviews have waxed lyrical - so see them. Suffice to say that is one of the best stories that I have read/watched/interacted with. The choices/interactions are meaningful, and one can't know the consequences prior, which creates true feeling about outcomes - upset, sad, peeved, jubilant or outright funny. My favourite quest so far is getting home renovation supplies for a tolllllallalaa - cracked me up.
So you've inherited a farm. Wake up, oooo - better pull out those weeds. This would be easier with a better hoe. How do I upgrade the hoe? Go mining. Go to bed. Wake up. Plant crops. Need more money. What's a good source cash. Go fishing. Go to bed. Wake up... water crops... this would be easier with sprinklers..... Ooooo!! I can get the heartless soulless AI to like me!! Gift gift gift.... 100 hours later. Mmmm - now I know what I'm doing I'll start again and 'progression' will be faster.... 100 hours later. And time never went so quick. It will eat eat your life... I mean you real life.
God help me but I have to use the words "I wanted to like this game"... but The lasting feeling that I have is the developers spent all their time and money on some things (the armour is spiffing) then ran out of both. A lot of animations look like place holders, and there are the usual comments about dialogue etc. If you want to run about a huge world RPGing it up then this may well scratch that itch. I would give it another star if I weren't RPGed out. I give it a tired two star meh.