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Dungeons & Dragons: Dragonshard

I hoped Eberron to thrive through this

Many people believe that this is set on an imaginary non-existent universe just sticking the DnD logo on top of it to appeal to DnD fans. This in fact is wrong as the game is based on the Eberron world of DnD, an extremely detailed world debuting back at 2004 (if I'm not mistaken) for 3.5E. One of the main new features was that the world had more of a magical and steampunk feel than let's say Forgotten Realms, thus the Warforged race and the new class, the Artificer (which ironically is one of the most interesting classes ever released and a potential powerhouse if the game goes that way). The changes in clerics and their ability to cast spells by means of pure faith was also a thing that I liked about the setting. Having played both as a player and a DM in this setting (mainly the latter) I had to spend hours reading the core material and I have to say that the game captures the beauty of the world quite nice, from an artistic point of view. I wanted to like the game so bad since I prefer Eberron to FR a thousand times more so I picked it up upon initial release and got down to it. But the final feel it leaves is a somewhat unfinished product with little to offer and although it has some interesting stuff to build upon in the end it falls short. I must give the game 2 stars but since Eberron is my favorite setting I cannot drop that low (still it is a 2 star if you want to be realistic). If the game's price drops at about 2-3 euros/dollars, give it a chance, else it is too expensive compared to other games that do things better than this

13 gamers found this review helpful