Cool concept, cool setting, but borderline unplayable to me. If you don't have the skill to blind-type the keyboard don't even try. I'm at the seventh boss and the very second I look down to check the buttons I got hit. Get hit once in the second part of that fight and you simply cannot recover. Hard pass.
For the first time, I would encourage GOG to better review the titles that they publish. This game is simply not ready. 7 minutes (seven) to load the level, frame rate dropped (I just lost 3 hours of gameplay because the action freezed while I was being attacked), broken hitbox, super heavy in the very same laptop that runned The Witcher 3 at ultra details. On the technological level, is unplayable. I'm very sorry to say that, is really the first time. But it's the reality that I experienced. I will not ask refund in trust that it will be patched, and because the atmosphere was intense, with good potential. But on the date on this review, I suggest to at least wait.
The artistic direction refers to the classic fantasy of humans, orcs, elves (here proposed in a creepy version) and various, placed in majestic architecture. When the eyes turn to the sky in open scenarios, it is difficult not to be impressed by the babel of towers that stand out above and below us. As if Styx wasn't already little on his own. Yes, Styx, a setting and gameplay completely sewn on this "nice because ugly" protagonist. The megatower, Akenash, is full of tunnels in which to slip like a xenomorph, of high protrusions from which to observe what is underneath like a gargoyle, of containers in which to hide like a mouse, in a rhythm that makes us always, constantly prey and predator, capturing the true soul of a stealth game. If the frontal attack is unthinkable even against a worker with a mallet, Styx expresses his personality with very badass kills on unsuspecting opponents, performable from above, below, from the side, in aggressive and rapid mode, or in slow mode, but silent, imposing constant timing planning on the player. There is also the opportunity to get rid of light sources, to make invisible for a short period and to hide the bodies in wardrobes and trunks, when not to even dissolve them on the spot through special vials of acid. The opportunities gradually wind up, creating a triangle between Styx, its upgrades and the setting that reveal each other and finally giving great satisfaction to the credits, because you really have the feeling of having revealed everything. Pleasant also the story, which although not transcendental (obviously it's a fantasy, there is little new to be said), makes good use of the nature of the protagonist, doing something more than the archetype that would only like him as a disgusting slimy green gnome, and indeed, continuing a red thread that starts from Of Orcs and Men. Nice things, I'll definitely go through the sequel too.
This game looks came out from a never existed Dreamcast 2. A couple of simple mechanics developed in a fast action packed gun platformer. Really, it has to be tried otherwise is impossible to understand how smooth the controls are. And of course the style. Comic book vibes, talking bananas, underground districts, sick bike chase. I had FUN.
No boss fights, no upgrades, no skill tree. No cool guys either. This is a pure story driven FPS that want to show war. Both on the gameplay, that will punish you very hard if you act hero and in the cutscenes. All the humanity of the characters, their limits, their grudge, their emotional rise and downfall are shown, in a game that doesn't offer any "prize". It only want to tell a war story. And in this, the trilogy is unique. My only complain is the availability of ammo, I found unrealistic that the character can carry 20 extra clips for each weapons. I never had the need to switch the guns during the mission. You may like or you may not for thousand of reasons, but the sure thing is: there's no other war games like this.
This game with (absolutely WITH) the Burial at Sea chapters is a magnus opera that will never get old. I re-played recently after 5 years and it hasn't lose a bit of its charme. The story glides among utopias, social nightmares, tormented daddies and quantum physics without getting heavy and the visual ahestetic will be recognizable forever. Of course, maybe the gunplay could be better, enemies are not really acting as trained military dudes. But videogames are the sum of many factors and the result here is... skyhigh ( ok, bad one :D )
Just finished last night. Hard to say something, it is not a game about WHAT, is a game about HOW. Platforming is easy, the concept is very straight forward. But the art direction, holy moly, i'm still elaborating. Don't be fooled by the sugary visual style, the plot under the skin is harsh. Be prepared for a deep experience.
I sincereously thought that the game was designed for not to be concluded in a couple of very specific missions. Frustrating and not funny at all. Nevertheless is the birth of 47, the very start of this saga lore and atmosphere. Even if there is only one more convenient way to solve each mission (and even so, there is some forced alert moments) you are actually roaming in big locations, giving you the task not only to accomplish the objectives, but also to find them. In this regard, the stealth-freedom mood is already there. The difficult is not forgiving, take your time and be patient.