

I still own the original boxset I bought when the game was released. I probably have consumed the CD-ROM, playing battle after battle, operation after operation, campaign after campaign and the Grand Campaign, over and over, and over again. Never got bored. The scenario builder allowed me to create hundreds of scenarios based on the countless and accurate recounts of tactical engagements fought on the Eastern Front. The modding community was vibrant and very much alive: when the (unofficial) RealRed patch was made public (and free!), the game gained even more depth for the fans. Dozens of mods then made their way to the players. You simply never got bored. And when I say never: I mean it. It stayed on the HDD of my PC for more than ten years. The Russian Front simply never got old. CC3 isn't a strategical wargame. It's the truest tactical game, in the very spirit of Avalon Hill's Advanced Squad Leader: few resources, fewer points to upgrade them and a map shrouded in the fog of war. Over there an enemy who knows terrain, knows how to use it to the very and knows how to make use of firepower. To the very best. There were occasional flaws in the AI, but really, too few to make a single game unsatisfactory. CC3 it's a serious tactical game. And yet, it has a very gentle learning curve. But as the player progresses through the Grand Campaign, his understanding and practice of tactics is put to a test. You'll love CC3. Just as I love it.


NWN is the BEST RPG ever. I spent countless days, nights, and even full seasons (a whole summer, mates) exploring, fighting, living the adventure. I recall the search for the Traitor as a true masterpiece of fine role-playing narrative. It was amazing and I became a true, loyal fan of the series within hours. Today, after EIGHT YEARS, my powerful PC at home still sports a fulll installation NWN. A must-have. Immortal.
Ghost Recon is the best game ever. Two official expansions demonstrated the solidity oif its concept. The modding community has proven many times the strenght of its engine. Unsurpassed, even by its latest incarnations, Ghost Recon is built around the most difficult issue of any mission profile: time. This is a game about patience. Special Forces soldiers aren't cowboys. Any player that will charge the enemy like in any other FPS he'll be welcome by a hail of bullets: each one deadly. Like in the real life, you have no energy slide. One shot and you're dead. Massion Failed. Big time. As in real life, when bad guys around are heavily armed you don't run: you crawl. By the same extent, using the Ghost Recon you'll learn how to use the terrain coverage to approach (most of the time, in painly slow fashion) the enemy position, set up a sniper/observer team to provide cover, crawl the rest of the team to the proper attack position and wait until the target is "painted". Only then, you can eliminate the enemy. Slowly revert to your "assembly area" and await exfiltration (under cover, of course). Mission Complete That's it. hundred minutes of wait for a five-seconds opportunity. That's undoubtedly satisfaction. You'll love this game.