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This user has reviewed 1 games. Awesome!
Miasmata

Fantastic exploration/survival experience

If you like exploration, count this as a 5 rating and buy this right now. If you like combat and twitch reflex gameplay try something else (or broaden your horizons). The movement system gives the player an excellent sense of physicality in the world in the same way that Mirror's Edge did, only it's even more pronounced here. Pros: A large, hand-crafted island to explore Mapping system based on triangulating from previously discovered locations Unusual but satisfying movement system. Descend slopes carefully! Collect a variety of plants and discover recipes to heal and increase your stats Day-night cycle with excellent lighting effects Balance exploration with occasionally cowering from a terrifying beast which stalks you Cons: Poor framerate (560Ti, i5 2500K) Somewhat outdated graphical style (models and textures) Occasional crashes to desktop (happened to me twice) Movement, stealth and combat mechanics not well explained A particular note about the movement system. It's never explained in-game, and it's initially very confusing and easy to mistake for a badly designed system. The game uses FPS style wasd movement, but it's modeled to be much more like real human movement than any other FPS I've played. The W key moves you forward by adding forward momentum, so when you release it you'll still coast forwards a little bit more depending on how fas you were going. Also when you walk down a slope you gain forward momentum in proportion to how steep the slope is. The S key is the reverse of the W key, adding momentum away from where you're facing so you can use it to walk backwards if you're stopped but it will also slow you down if you've been running forward, and most importantly you can use it to slow your descent down a steep slope, which would not be required in most FPS games. Moving across a slope (rather than up or down it) might cause you to start sliding if you go to fast and the slope is too steep. You can halt the slide if you're quick by facing uphill and trying to walk forwards. You can scale almost any slope, up or down, as long as you go slowly and carefully. If you're careless you'll slip and tumble down the slope, injuring yourself and scattering your possessions. The A and D keys can be used for sidestepping, but are not often required. Using them while you're moving at speed is likely to make you slip, as is turning sharply while running. That sounds pretty complicated, but once you realise that circle-strafing isn't going to work in this game it ends up being very natural, and it's the only game which has reminded me of how it really felt to scramble around on wooded hillsides when I was a kid.

12 gamers found this review helpful