I would really love to give it more than 2 stars - the story is interesting, the voice acting compelling, the looks of the enemies - varied. However the controls are clunky, the rendering is always laggy and buggy - I have a PC which, is what ?, at the very least 32 times more powerful than the minimal requirements and it still barely runs about 12 frames per second - on every graphics mode, and the friendly AI is just stupid - gets stuck in walls, elevators, gets "killed" or accidentally rocketjumped off the map. The enemy AI is just not much better - either bumrushing you all at once, or ignoring you completely, allowing basically to kill off every "sniper" with a barely plinker, sporting barely a scratch. Oh, and the main character has no "at ease" animation, so in every cutscene and interaction on the friendly base levels, he looks like a raving maniac ready to stab everything and everyone. The weapons - there is barely any difference between any type of projectile weapon, except rockets, so I don't even see why the creators insisted on having more than 2 types - melee and ranged. Sure - they look different and nice, but the function is almost identical. Hell, Terminal Velocity, which came out about the same time as Shogo, managed to make a look and feel of 4 types of lasers be different and get used for different purposes. It is just very bad and detracts from the story which otherwise would have been interesting. Someone needs to take the story and the voice acting and put it onto a graphics engine worthy of the name.
The game has a compelling story, unfortunately it's not compelling enough to trundle through the puzzles, considering that Kurt is made of wet paper and everything can one-hit kill him, even without touching him. Shops are utterly useless as the other user say, secrets, are, as the other user says, not worth wasting the time and effort of reaching them.
Basically, what it says in the title - it's a shooter on rails, can't be called otherwise, despite all the "vehicles" they have in there and the "mission". It's best to think of it as of a movie or a visual novel, interspersed with action sequences. Unfortunately, the action sequences are boring and repetitive, the AI of the enemies and your team leaves much to be desired, the difficulty is compensated by making the enemies spawn in infinite numbers. I didn't expect much of the game, so I wasn't disappointed, unlike some other reviewers, but I played the Battlefield series before, and I definitely prefer those. Bring the Battlefield series on GOG!
While it is commendable for LA to have made a game with a possibility of real lightsaber combat, as the game progresses it gets more boring due bruteforcing through droves of pushover lightsaber-wielding opponents and increasingly more unlikely construction of jumping puzzles. Overall a weak 3, closer to 2. The worst game in the Jedi Knight/Dark Forces series.
I liked the story and the visuals, the puzzles are also engaging and difficult enough to make you think, but not as difficult as to be frustrating. The downsides come from the hold-down-mouse-button-hover interface that is really tiring, and the difficulties connected with it. Also, some scary parts are really a bit too scary.