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No Man's Sky

How. Boring. Can. You. Be.

I was really excited about a procedurally generated galaxy with nearly infinite planets. You get around the EVE issue (everywhere is already claimed and you're WAY behind the curve). It was supposed to have functioning physics. This was going to create a universe in which planets are all different; those close to the sun will have hot-house environments, those far from it are frozen, and thus have different resources. This is incredibly important. Having different resources on various kinds of planets is what enables trading - things that are common in one place are not in another and thus more valuable there. As it stands, all planets have abundant resources, with little variation, making trading pointless. As for exploring... YOU WALK SO SLOW. On the first planet, your job is gather the right resources to fix your ship. I had to walk fifteen minutes to find the mineral I needed and then fifteen minutes back to the ship to use it. There's no ground vehicle, so the only option to resolve that later in the game is fly your ship, which is kludgy and causes you to miss everything. HALF AN HOUR of just WALKING. And then there's the inventory. You can fill up your inventory with resources in less than five minutes. Even transferring items back to the ship there's no real point in any kind of resource gathering trip. It's like you're a miner who can only mine what he can carry in a backpack. And fueling the ship, weapons, tools, and crafting and annoying as hell - you have to perform every action manually from an inventory screen. Mining beam out of fuel? Open inventory, scroll to the beam, hold down left click, refuel. EVERY TIME. Want to craft five of something? Do it five times. There's a ton of potential here. The devs have done a great job building a framework for an amazing adventure. RIght now, though, it's just a framework. A strong NO MAN'S BUY from me until real content is developed and the trading/physics/inventory system is fixed.

9 gamers found this review helpful