While I like the art style and find the dialogue amusing, the combat is the main focus and it's broken. Eurogamer wrote "Arkham-esque combat" and it's anything but that. It's fundamentally broken because of how certain enemies are scripted to be immune to certain attacks without meeting pre-requisites. That's fine when it's a qualifier for my attacks, but that scripting should stop when you use an object on someone and it clearly shows them lying flat on the floor with stars around them. For example, I hit an armored guard with something that lays them flat and then try attacking but they immediately recover and block it skipping the animation for standing. Another, I double-dodge a duelist which allows me to kick them but they don't hit a wall so I immediately kick them again into a wall. Normally, hitting a wall allows you to get in a full combo attack until a life bar disappears but because kicking twice takes too long, they immediately block after my first hit. Finally, removing one of an enemy's life bar (if they have more than one) automatically ends a combo chain. This is unnecessary, there are so many enemies that you'll have to end the combo yourself to parry/dodge or the other enemy hitting you will end it. All of these examples destroy the flow of combat and make you wish you were playing Batman.