Like many others before me, I could write about all the shortcomings and general bullshit. I could also write about all the bugs and mistakes only novice gamedevelopers make, or about how some features are nigh unplayable if you are using kb + mouse. Instead I am trying to find something good in this game. It has an interesting premise, and if that was executed well (which it is by absolutely no means, they're selling their prototype) it could make for a great game, if they iterated on/reworked most of their mechanics. But simply put, for what it is trying to do, it violates dojo rules. And the player is the target of these violations. On some less mentioned sidenotes: - it suffers from a gamified "stamina" system, which makes you care more about your stamina-bar, than anything else on screen. - based on my calculations (as a gamedeveloper myself, I've dissected the mechanics) the best armor is no armor - based on my calculations this game is horribly unbalanced, and half of the progression makes you less powerful