Clocking in under 4 hours with 100% achievements passively obtained, the game is a bit on the short side. The detail and density of the game's content is really nice. Metroidvania in nature, the game becomes a bit more difficult than needed, and I would avoid playing it in multiple play sessions with days apart. The reason for this is because there is no map. For people with memory issues, I'd avoid it simply due to this fact. It becomes quite labyrinthine especially when you decide to backtrack a bit. The production value of the game is insanely good. Pretty much top 5 ever 2D pixelized games ever in terms of this. The animation work on the main monster is just unbelievable, and I would've thought this impossible if you asked me a few years back. Seriously worth getting the game just on this merit alone. The soundtrack is fitting and perfectly executed as well, likewise with ambience perfectly done, and not in the bad way of just straight horror music or something to become annoying or overblown, it's just perfect. If the devs are reading this, good job with the level designs, good just with the solid programming with no experienced bugs at all, and to the artists and sound designers - this is just legendary. A great premise I feel could be expanded on insanely well from a conceptual level. I hope the groundwork for the tech has been dealt with (I know for a fact getting this game to look this good wasn't easy, with lighting and animations in 2D being a nightmare and a ton of work). With that, hopefully an expansion or squeal would be awesome. Haven't felt this powerful and evil since playing Prototype 1/2 on the PS3. A disembodied beast? This is just begging for so many ideas in the future to expand upon. And hopefully a longer adventure that would have a map of sorts.