

I thought this game was lost to time, never to make it to GOG, but here it is, much to my delight. The visuals are stunning, the voice acting is really good, and there's a combat element built in to the gameplay. This is a truly great game, and I look forward to fully catching up with it.

I put this one off for the longest time. Something about the art style didn't grab me, so I didn't buy at first. Now I've spent 2 days playing the game (haven't played chapter 3 yet) I'm in love with the art style. The game's locations are beautiful. The characters are truly memorable, both in look and voice acting. I love the interacting and problem solving. I was seldom stuck for more than five minutes. There was always a hint in dialogue or a certain logic to the solutions. The only thing I didn't like were the traditional puzzles, but I'd say the same about Broken Sword 5, or any adventure game that included them. These were the only times when I resorted to a walkthrough, which didn't happen often, or with every puzzle, and was mainly due to impatience and a desire to push the game forward. My favourite of the first two chapters is chapter two. I found the locations mesmerising. Strongly recommended if you like point and click games, like memorable characters, and enjoy simplicity in interface and an ease of flow with which to progress the adventure forwards.

I've got 162 games in my catalogue, with "nothing to play" This game came free in a sale where you spent so much and got a free game. I've been looking something to dive into. The story, the characters, and the art style are all captivating. I'm a few hours in and I love it. I'll definitely be playing more. Seems like a really unique game, and I don't usually go anywhere near indie games.

I played Memoria first, not realising it was in fact the sequel. It didn't matter, both games stood alone well. The graphics are beautiful, the landscapes and what not are stunning. There are a few glitches with the art and the animation at times. The puzzles are quite simple, having not used the hint system on either game. The story comes together well, this game is not as good as Memoria or as challenging. But I'm glad I played it.

I knew Memoria looked good by the pictures, but opening up the lushly designed landscaped really made sitting through and thinking through this game a treat. The story is enthralling. Even if there were some references to Chains of Satinav, and I wondered if I should have played that one first. The story is compelling enough to play through and put together the missing pieces. There were a few blunders with the game such as German answer upon clicking a lamp, and one or two graphic glitches inside the puzzles. This game is stunningly beautiful and the story is rewarding. I think I'm approaching the end, with a mix of simple solutions plus some that I really had to sit and think about. I'll definitely be buying Chains of Satinav, as I think it will be a similar epic.

I remember buying this game in the nineties, amazed that more people hadn't heard of it. The game is dated both in graphics and gameplay, but it's still a good time. The story is intriguing, the gameplay is passable. The areas to explore are spooky and atmospheric. The whole game has a paranormal and gothic feel to it. The many acted cutscenes fill the path forwards with intrigue and mystery. I love to replay this game even to this day. It's not quite a Doom shooter, and not quite a point and click, but is more of an exploration game with adventure puzzles and shooting as part of the package. The main selling points of this game, for me, are its tone and general sense of dread and wonder when exploring the game's sizeable areas. There are many areas to revisit when previously locked doors and blocked areas are available to you. There's the odd maze area that's not too taxing with a bit of persistence to get through. With a hint of puzzle platforming to break up the gameplay loop, there's plenty of fascinating content in this game. Highly recommended if you like strong atmospheric locations, horror undertones, a spooky tension, and a gothic style in games.