First, for those who haven't played Sunless Sea, this game is about interacting with people places and things beyond the pale through story options. You may ferry goods from place to place in order to earn money, but for most people making money is a means to the end of advancing individual plots. The characters are presented in excellent english, providing quick yet deep insights into how they function. The locations are bizarre and easily differentiable. Note, however that this isn't a fast-paced game. There is combat, and that can get heated at times, but a good amount of your time will be spent traveling between locations. This isn't without danger, or interesting surprises, but it does result in a slower paced experience. In my opinion this also allows you to enjoy the atmosphere created by art and music much more. Second, for those who have played Sunless Sea, this game is bigger, but younger. There are many more places already in existence (as of 12/19/2018) and many more coming. They may not have the same depth of some of the locations in Sunless Sea, but I expect them to as time passes and more content is added. The mystique and curiosity that drove my pursuit of quests in Sunless Sea remains very much in force in Sunless Sky. The one thing I miss the most is the numerous ways in which your captain could acheive a destiny, or die, but I hold no doubt that those will accrue like snow in this game as time passes.