While I can honestly say that I'm enjoying my experience with Cyberpunk 2077 for the most part, it's also obvious to me that this game needed more development time. A LOT more. Let's start with the bad: - A dark, interesting, active city that you only have limited interaction with - Horrible melee system - A weapon and item upgrade system that falls apart from glitches, exploits, and not being well thought out/tested - Substandard keyboard controls (with very limited remapping)... on a PC GAME - No midgame character customization... in a CYBERPUNK GAME - Adult situations that were very oversold - Rule of cool (a big deal in the Cyberpunk RPGs) greatly undermined - Bugs, bugs everywhere Now, the good: - Story is great, and very well written - Night City, while interaction is limited, still feels like its own character... even an oppressive force - Characters are very interesting engaging; you actually find yourself caring about them - Decisions actually have some weight... and not just dialog choices - Can actually approach missions a variety of ways, and is limited mostly by your imagination/observation... exactly like a pen and paper RPG - Leveling system, while somewhat flawed, is still open ended. can make a variety of viable builds - Gunplay is competent. Not fantastic, but definitely better than what's offered in some other games - Graphics, when working, are fantastic - Music is good, and lots of variety (loved that Haitian music was playing in Pacifica... but where's my Haitian radio station??) - Decent replay value Ultimately, I look at this game like a very rough gem. You can see the potential, and the game at its core is very enjoyable. When it hits, it HITS. But it obviously needs more development time. We have half baked and/or missing systems and features, limited interaction in places that should have more, and bugs and exploits that undermine or outright break the game. They should have stayed with "When it's ready".