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This user has reviewed 5 games. Awesome! You can edit your reviews directly on game pages.
Wing Commander™ 1+2

Great games, but DOS WC1 is unplayable

Wing Commander 1 features an antiquated engine where the game speed is directly tied to processor speed instead of being tied to time. This unfortunately doesn't work very well with DosBox's emulation. As a result, as configured by GOG, the game suffers from massive slowdown that renders the game unplayable when there are 4 or more enemy fighters in an area - we're talking single digit frames per second. You can increase the emulated process speed, but then the game runs unplayably fast when there are only a few fighters in an area. As a result, the only way to play the game is to constantly adjust the emulated clockspeed using DosBox shortcuts during play - as a result it never feels like the game runs at the correct speed (and who even know what the correct speed is). I'm disappointed that GOG doesn't sell the game with a big disclaimer, because the game really isn't acceptable as they sell it.

288 gamers found this review helpful
Bioforge

Sometimes fond old memories should be left that way

I played Bioforge when it was new and remembered it quite fondly like others here. However, time sugar coats memory and I suspect many of the reviews here aren't based on recent playthroughs. Having bought and played the GoG release, I can unfortunately say that this is one game I should have left as an old memory instead of a recent one. Just to get it out of the way: The technical quality of the GoG version is fine. This is a DOS game and like every other DOS game on GoG it comes with Dosbox pre-configured to run it. As such, it's pretty much trouble free on any Windows machine. However, if there's one technical caveat, it's that cursor movement is oddly laggy in the save and load menu screens, yet is fine when using in-game control consoles and log books. I'm not sure if that's a problem that was in the game originally or if it's due to the emulation, but given the amount of saving and loading you need to do in the game, it becomes a little annoying. That segues into my main beef with the game: death greets you seemingly every 10 steps. Player progression in Bioforge is mostly about trial-and-error. You advance through the game by going into dangerous situations essentially blind and dying a bunch of times before you eventually stumble upon the solution. An example from the early game is that you walk to the end of a tunnel and there are 3 paths you can take. 2 of these lead to an instant death - which the game doesn't really give you any way to know until you try them. That's endemic of the overall design philosophy. Every so often you'll have a vague idea of the goal you're trying to accomplish, but more often you'll just be trying things out until you find the option that doesn't get you killed. All adventure games have trial-and-error at some point, but usually not in such a punishing manner. It leads to saving every other step you take just so you don't end up repeating significant chunks of the game, and that has a devastating effect on flow and immersion, as do the deaths and subsequent loads themselves. From a modern perspective it feels frustrating and clunky - a game where, at least it me, it seemed especially prevalent that I was just jumping through the developer's hoops. Then there's the combat - quite simply, it's atrocious. You've got Resident Evil style character-relative controls (some call these "tank controls") with fixed camera angles, most of them poor for fighting, and an incredibly slow responding and cumbersome attack system. Simply getting lined up with an enemy is a chore with the low resolution, poor angles, and ponderous movement speed. After that you've got to wrangle with the game's fighting system where both attack and reaction animations are slow and uninterruptable; consequently both the player and enemies can get trapped in hit animation loops and never have a chance to react. The overly complex fighting system (where 1-9 on the numpad combined with either Ctrl or Alt perform various attacks) is largely wasted as a result, since the safest option in such an awkward system is often to simply spam fast kicks or punches and trap enemies in animation loops. A 3 button (punch ,kick, guard) system that rolled through a few different animations would have been more than sufficient for the game. There are some redeeming qualities, namely that the game's story remains interesting and reasonably original even today, but even that relies on much of the world building and backstory occurring outside of the game in the "Field Personnel File" companion fiction. In the end, while I regret having a sugar coated memory turned sour when reexamined, I do enjoy the appreciation that playing an old game like this, which hasn't stood the test of time, gives me for modern games and older games that DO hold up. In any case, approach this one with caution. I wouldn't recommend it to those who've never played it, and for those who have and are looking to recapture and old feeling like I was, be prepared for the possibility that the only thing you'll come away with is a renewed appreciation for modern games :)

395 gamers found this review helpful
The Settlers® 2: Gold Edition

Fun at first, but wears thin (new player, not nostalgia driven)

A 3 star review for this classic? OMGWTHBBWSauce! I know, but hear me out. I think a lot of people that sing the game's praises are either purely nostalgia driven or only played through the first few hours. The first 4-5 levels of the game are indeed great fun. The game is addictive, has charming aesthetics, and the colony building and management is quite engrossing - but only for the first couple levels. The problem is that after level 5, you've done pretty much everything there is to do in the game, and it becomes *incredibly* formulaic after that. The levels differ in geographic layout and that throws some slightly different tactical challenges at you, but for the most part, you build the same buildings, in the same order, and follow a very tedious and staid progression of leveling up soldiers, and slowly advancing with military buildlings and attacking (in the game's own limited way). The game is never particularly challenging; it requires patience more than real thought. If people run into trouble it's more likely because they didn't want to sit around buildling up a colony for 6-8 hours before attacking. The game makes for a great couple hours but there just isn't enough depth or variety in either the buildling or a tactical options to keep the game interesting for 10 maps - and forget about the world campaign. It can also be painfully slow, and a I truly don't mind slow games, but I can say that Settlers 2 is the only game I've played where I can read a book while playing and still do well in it - this is not a plus point... Several of my PC gaming friends have very fond memories of the game and I'm sure they would rate it 5 stars like many here. However, upon talking with them after playing the game myself, I found only 1 of the 5 that played it actually finished the original (Roman) campaign. They remember the opening levels of the game fondly enough to make them forget that they got bored with it before finishing 3/4 or even half of it in some cases - and asking around on forums, this doesn't even seem to be that uncommon an experience. I, however, don't have the benefit of nostalgia and I was expecting a game that would be great for at least 10 levels. Instead, I got a very entertaining game for 5 levels and a very boring game after that. Maybe I'm a victim of having my expectations set too high, but even so, I was expecting a lot more from the game. It just wasn't entertaining for long enough for me to rate it any higher. If or when you hear people praising the game I would just ask them if they've played it since 1996, and whether they actually finished it when they did.

530 gamers found this review helpful