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Slain: Back From Hell

Has potential, but is unfinished

The gameplay is highly lacklustre; you can knock enemies out of attack animations, but if they've already started attacking the attack follows through on the back end and you lose health for what is at first no apparent reason. After two levels I can say the game is not so much challenging as it is tedious - get killed by a skeleton a couple times while you're learning how to fight him, then beat him, followed by his 50-75 friends, in the exact same way. Yawn. The music is godawful. I was expecting some ear-melting metal tunes to go along with slicing my way through the demon horde, but unfortunately I was subjected to the same two guitar notes back and forth for about a minute, then a brief upbeat section, then loop. The second level music is a little more intense but still feels uninspired and you can hear the cut for the loop which just kills it for me. Want to pause the game? For god's sake don't accidentally move to the Quit option before you unpause like I did, you'll be taken back to the main menu with no warning, forced to start the entire level over again (levels are long, this sucks). Want to quit the game? Alt+F4. There is no Quit to Desktop option on the main menu. In its current state, the game is an unfinished mess. I'm giving it two stars because it has potential if an overhaul is in the works - the setting is awesome and the story seems compelling, but a massive reworking of the UI, music, and enemy variety needs to be done before this title is worth even $5, let alone $10. Avoid for now, or pick up for 90% off if you just need to experience this trainwreck for yourself.

50 gamers found this review helpful