

Putting aside the obvious faults of the Telltale system (and I really think that the 'game' aspect is severely lacking in this adventure game), Dreamfall Chapters seems to be struggling with the very basics of presenting its narrative. The problems are twofold: 1. It too often expects you to pretend not to know certain things in order for you to stay immersed in the story. Like, for instance, you're supposed to pretend you don't know/remember that someone close to you is actually secretly a spy (which you learnt in the previous game). Or, later on, you're supposed to pretend you don't know your way around the city after you've run across the whole thing as another character about a dozen times. You get to witness some behind-the-scenes scheming of some of the characters, yet you can only confront them when the plot demands it. 2. Conversely, the game is also paced in such a weird way that you, the player, only get to learn some of the more important plot elements at the very end - which results in you playing increasingly short sequences as each of the characters (often barely doing a couple of minutes before switching back to another character) whilst getting bombarded with exposition. All this, coupled with the fact that they ditched the beautiful vistas and the sense of wonderment, and instead went for some kind of edgy grit (obligatory swearing and people having sex in the streets), makes this game quite a bit of a chore.