This could have been just the game I needed at the moment, but my enjoyment started deteriorating quickly. At first it was that neither the use/pick up, nor the shout function is not implemented smoothly: after playing about two hours I still fail to pick up or use objects on the first try. It looks like to do it properly you have to get very close to the object while facing it, wait a second, then press the corresponding key. Throwing objects can be rather annoying too. And then there is the question of making the character to hang off a ledge before him. Looks like he only does that in particular places. The next thing is rather traditional for console games (and this one, if not a port, is at least a console game in its heart, which is not a bad thing per se), and that's the camera being wonky at times. Well, at least that doesn't happen often. The puzzles themselves are rather poor and obscure, but I could tolerate that and all of the other points I mentioned above... if it wasn't for a specific attempt by the developers to make the game challenging after realising the puzzles like these won't hold the player off the goal for long. I have now idea who is that brave soul that decided it was entertaining to run around pathways over a chasm in darkness with very little indication of where you can possibly go (which is only visible when you are running), but I would love to see that person try doing the same in real life. Coupled with an absense of a proper save system, you can imagine how "fun" this is. Not to mention that if you stop, it gets almost completely dark and you might lose any idea of where could you be at the moment. By the looks, the music and the general atmosphere, this is pretty much a masterpiece. I'd give it 5 stars easily despite the typical console game flaws I mentioned in the beginning. But this running around and falling off ledges in darkness killed the game for me, sorry. Not sure if I'll ever going to give it another try.