

Dated by its severely limited AI and arcade sensibilities, The enemies are merciless in their respawning and their perseverance despite their mental deficiencies. They also behave like bullet sponges for the most part. Imagine the worst bits of Goldeneye combined with the worst bits of Duke Nukem.

So you've set up your team, you breach the doors, tell the hostiles to stand down and maybe shoot them in the leg when they don't back down after shouting at them as persuasion then they spin around and shoot you in the face and it's game over. Or you do everything right and still fail because your team have failed to save a hostage somewhere else in the building. Shit happens. Hostages die. It isn't always your fault. That's why this game is an exercise in frustration, it will eventually make you pay for things outside of your control.